Step 1: Create Thumbnails
Create the Canvas
The optimum canvas to work on is of the size 1900 x 1200, DPI of 300. It is easier to start off with more space as the process is much more intensive. The beginner does not jump into intricate details in the first go.
Choose the Brush
The thousands of brushes which are available can be a nightmare for beginners but are dreams come true for a professional. It is necessary to pick a unique shape and texture of the brush so that experimentation can be carried out with enthusiasm. This can even lead to new innovations.
Choose a Theme
Before the commencement of the main work, it is essential to pick a theme that the character would be based on. It could be an original creation or something that fits into a pre-existing realm. This step is crucial for the stage so that regrets are not formed later due to the process being aimless.
Create the Thumbnail
This is the time to fire up the creative juices. The process of ideation leads to whatever gets displayed as an output. It’s important not to limit the thinking process which means even if the whole screen gets full; it works out for the best. There will be more sample to choose from at a later stage. This also leads to exploration of creativity.
Focus on Negative Space and Shape
The next step demands the artist to compare the shapes as well the silhouettes which help describe how the character would be. Negative space should be put to use as it leads to refined shapes. They can also be made attractive by adding bonus like weight, weapons, the way that the hair flows, clothes etc.
Step 2: Refining
The designs that were created before will come as use now. This is a choice based step where the feedback from other art enthusiasts can help make the work even more professional. It always helps to take advice from someone who knows about the work whether as much as you or more. It’s the time to decide which among all these would satisfy the need.
Refine the sketches
Don’t get this wrong and start off trying to add as much details as possible because that tends to cross the limit of not over exaggerating. The balance is necessary to make the outline of the shape, negative space, pose, style and other adornments clearer for the viewer. The frustrations will be high as it isn’t easy to do this but it will teach you to become much more patient with your Art in the future
Step 3: Variation
Create the design variation
As an Artist it is required for you to keep experimenting on the art. There are many flaws that come up and can be removed while there are many new additions that enhance the work also occurring. It’s where a lot of ideas are kept on the table and the ones that are not required are scratched out.
Step 4: Details to finish
The character that is on the screen now will have different values or say shades of a colour. It helps to push these shades to a lighter colour where the highlights will be outlined by white. This is so that it becomes easier to do the details.
Add light and add texture
Just as sketching requires certain parts such as the corners of the mouth to be darker and some parts such as cheeks to be lighter, the screen sketches also require the same techniques. The textures need to vary to create the levels. It is with the help of light that these areas are decided. This leads to uniformity in the design as well.
Addition of the final details
This can be achieved by using a small brush to work on the finer detailing of the character. Again the key to working here is not to over detail but work subtly to make the character look original. The face is one area that can be worked upon with the details. It’s appreciated to make the character as suggestive as possible. This can be made a fun activity by the Artist.